The Petfather

The Petfather is a strategic RPG game, inspired by the classics of noir cinema and the intrigues between the families of the American mafia, in a grotesque and cartoon reading.

The world of Petfather is inhabited only from anthropomorphic animals, perfectly humanized in costume and language. The “families” are competing for the city of New Bark, a territory of play, kept at bay only by police intervention or from mutual sabotage.

KING: The Mob boss, a relentless psychopath, a taste for blood and gold. When he was a kitten he was stolen from the rest of his litter and forced into a life of crime by corrupt dogs. He learnt how to survive by being ruthless. His goal is to become the most powerful boss in the city, no matter what the cost, even if that means doing something himself.

Detective Pete: Obsessed with justice, with the eye of a marksman. He graduated from police academy with full marks. He has an amazing sense of smell and can sniff out anybody who is doing something sneaky or underhand. His only objective is to stop organised crime and he will do anything to achieve his goal.

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